Screw Loose — Unnail 100 objects
The opposite of Nailed It: pull 100 nails out of objects.
Requirement
Unnail 100 objects. The counter is the same style as Nailed It: 100 operations against the count. Platform text does not say which input performs the unnail or whether counts persist across sessions.
What is documented
- Nails can be removed after being fired — this is a core build-and-rework mechanic referenced in the requirement text; common play involves removing nails to reposition objects.
- Objects nailed in a previous moment of the session still have their nails; removing a nail that exposes a beam counts as an unnail action in community reports, but no quantified test has been published.
Working route (community-level)
There is no published HQ-style warp route for Screw Loose the way there is for Nailed It. The practical recommendation: play the rework loop deliberately — nail, unnail, re-position — while building during normal Jobs; keep an eye on the counter via your profile after a group of runs.
Unverified details
- Whether unnailing your own parts vs parts others nailed bearings — no published test.
- Whether the same object can be unnailed multiple times for multiple counts — no test data.
FAQ
Common questions about this topic.
How do I unlock Screw Loose in Dumb Ways to Build?
Unnail 100 objects. Nails you fired earlier can be removed during a build; the count is per operation, so play a rework-heavy loop.
Is there a fast grind like the Nailed It HQ method?
No community-verified fast route exists yet for Screw Loose; deliberate unnailing during normal play is the safe approach.
Does unnail count resets keep progress?
Platform data does not document persistence; nothing official says it resets either.