Maps and levels in Dumb Ways to Build
Three Crisis Jobs at launch, one hub area, and Master Builder versions of all three Jobs once you finish everything.
The launch set
| Map | Job | Certification anchor |
|---|---|---|
| Hapless Hotel | Hotel Hapless | Checking In (plus five more Job certifications) |
| Drain Strain map | Drain Strain | Pipe Dream |
| Skyscraper site | Crane Climb | Tall Story |
| HQ hub | Free-build area (no Job) | HQ page |
The full set is three Jobs; each Job carries its own six Certifications (see the four groups), and finishing all three Jobs opens the Master Builder replay layer.
A Job's length
Launch-window review play: first-time runs of each Job landed in the 30–45 minute band, which is why three maps plus variants earned the game a “content-light, quality-high” tag in coverage. Replays (time trials, zero-death, Master Builder) re-use the same three maps with new rules.
The post-launch promise
The official site FAQ states the game “will receive multiple content updates post release, delivering players exciting new Jobs, wacky Tools, Cosmetics and Certifications.” Nothing is dated; when a new map ships, this page grows its table.
FAQ
Common questions about this topic.
How many maps are in Dumb Ways to Build?
Three Crisis Jobs at launch (Hapless Hotel, Drain Strain, Crane Climb) plus the HQ hub area; new Jobs are officially promised post-launch.
Are there more levels coming?
The official site promises multiple content updates with new Jobs, no dates attached.
Does every map get Master Builder versions?
Yes — the Master Builder replay layer applies to each finished Job, adding hazard twists.
How long is each map?
First-run times reported around 30–45 minutes per Job by launch reviewers; replay runs are shorter.