Jobs

Maps and levels in Dumb Ways to Build

Three Crisis Jobs at launch, one hub area, and Master Builder versions of all three Jobs once you finish everything.

Last verified: 2026-10-21 · build 1.2.70 · Job count from the official launch set; post-launch promise from the official website FAQ.

The launch set

MapJobCertification anchor
Hapless HotelHotel HaplessChecking In (plus five more Job certifications)
Drain Strain mapDrain StrainPipe Dream
Skyscraper siteCrane ClimbTall Story
HQ hubFree-build area (no Job)HQ page

The full set is three Jobs; each Job carries its own six Certifications (see the four groups), and finishing all three Jobs opens the Master Builder replay layer.

A Job's length

Launch-window review play: first-time runs of each Job landed in the 30–45 minute band, which is why three maps plus variants earned the game a “content-light, quality-high” tag in coverage. Replays (time trials, zero-death, Master Builder) re-use the same three maps with new rules.

The post-launch promise

The official site FAQ states the game “will receive multiple content updates post release, delivering players exciting new Jobs, wacky Tools, Cosmetics and Certifications.” Nothing is dated; when a new map ships, this page grows its table.

FAQ

FAQ

Common questions about this topic.

How many maps are in Dumb Ways to Build?

Three Crisis Jobs at launch (Hapless Hotel, Drain Strain, Crane Climb) plus the HQ hub area; new Jobs are officially promised post-launch.

Are there more levels coming?

The official site promises multiple content updates with new Jobs, no dates attached.

Does every map get Master Builder versions?

Yes — the Master Builder replay layer applies to each finished Job, adding hazard twists.

How long is each map?

First-run times reported around 30–45 minutes per Job by launch reviewers; replay runs are shorter.